The most difficult part of this project is to specifically find three images to translate the job title's description without being "cliche".
RESEARCH
Storyboard Artist
Storyboard Artists translate screenplays, or sequences from screenplays, into a series of illustrations in comic book form. These illustrations have two functions: to help directors clarify exactly what they want to achieve, and to illustrate to all other heads of department exactly what is required, e.g., prosthetics for makeup, computer generated Images (CGI) for visual effects, props for the art department, etc. In many ways comic books are the art form that most closely resembles cinema.
Working under the direction of the producer, director, or production designer, the storyboard artist illustrates a sequence of scenes to help everyone involved in the production grasp the same visual image. The storyboard artist may also be called upon to sketch the production designer's ideas for various sets and locations. “A storyboard is very similar to drawing a comic strip or book,” says artist Mike Harris. “You take a sequence of events and make them visually exciting.”
“There are two kinds of storyboards. The first is what I would call a presentation storyboard. This is generally quite finished and quite slick. It may even be in color. It is to either sell the concept to the client or, in the case of a movie, to sell the concept to the people who are banking the project. The second type of storyboard is what I call a production storyboard—so that everyone on the crew is on the same page—and is less finished.” It may be no more than a rough pencil sketch.
A storyboard artist has to have a good ability to convert verbal information into physical drawings.
VERSION ONE
The three images I chose were a spine, a blender, and a clock/timer.
The Human Spine represents how the story board artist is pretty much the backbone of the movie, they go in and bring the director's vision to life. Without the storyboard artist, the entire movie would have no visual direction and the entire project could fall apart.
The blender represents how the job requires mixing in so many creative ideas, blending them together, and creating something out of it.
The clock/timer represents how everything is on a budget and time.
Critique:
Instead of writing everything that was said that is wrong with this, I will point out the biggest flaw: it doesn't make any sense. Other things I picked up where to have the job title in a lower font, keep things moving through the whole piece, create a sense of animated movement and watch where the type is placed.
VERSION TWO
I scrapped the first idea entirely. This version focuses more on actual drawings by Ryan Woodward. I might change a few things, like find a better higher quality signature and.. well, use a marker instead of a pencil. But for right now I'm happier with this version. I think some of the animated movement needs to be adjusted but I tried to keep a few elements moving at all times on the screen.
Critique:
Instead of writing everything that was said that is wrong with this, I will point out the biggest flaw: it doesn't make any sense. Other things I picked up where to have the job title in a lower font, keep things moving through the whole piece, create a sense of animated movement and watch where the type is placed.
VERSION TWO
I scrapped the first idea entirely. This version focuses more on actual drawings by Ryan Woodward. I might change a few things, like find a better higher quality signature and.. well, use a marker instead of a pencil. But for right now I'm happier with this version. I think some of the animated movement needs to be adjusted but I tried to keep a few elements moving at all times on the screen.